Archives: Mbed

New compilation commands for moteus

To stay on top of bazel development, and to prepare for some future improvements, I’ve gone ahead and upgraded the moteus firmware build system, rules_mbed to use the new bazel “platforms” toolchain resolution mechanism.

Previously, rules_mbed used the “crosstool_top” bazel mechanism for toolchain configuration. This allowed a single package to contribute a set of C++ toolchains which would be selected based on CPU and compiler. One of the downsides from the rules_mbed perspective, is that it made it difficult to make a build that included both mbed targets and host targets (or anything else non-mbed). rules_mbed worked around this by including a functioning clang host toolchain within it.

STM32G4 for mbed

While working on the next revision of the moteus controller, I started by bringing up a software toolchain on a NUCLEO-G474RE board.  Unfortunately, even the most recent mbed 5.14 doesn’t yet support that processor.  Thus, I have a half-baked solution which pulls in the ST CUBE sources for that controller into the mbed tree as a patch.

https://github.com/mjbots/rules_mbed/blob/master/tools/workspace/mbed/stm32g4.patch

The patch only implements wrappers for the things I care about, so it isn’t a complete solution. Since I am not really using any mbed libraries anymore in any project, that isn’t a whole lot.  Right now I’m just using it for the one function that sets up the board, a linker script, and the pin mappings.  I will probably eventually just make a rules_stm32 and ditch mbed entirely but for now that is more work than it is worth.

rules_mbed - bazel for mbed

When working on the firmware for Super Mega Microbot’s improved actuators, I decided to try using mbed-os from ARM for the STM32 libraries instead of the HAL libraries.  I always found that the HAL libraries had a terrible API, and yet they still required that any non-trivial usage of the hardware devolve into register twiddling to be effective.  mbed presents a pretty nice C++ API for the features they do support, which is only a little less capable than HAL, but still makes it trivial to drop down to register twiddling when necessary (and includes all of the HAL by reference).