Archives: Development

Pocket NC windowed machining

When I first acquired my Pocket NC v2-50, I was planning on using it for rapid prototyping of small aluminum parts. I figured with 5 axes, I could do many things with a single setup just clamping from the bottom. However, I was initially thwarted in that plan and had to resort to more creative workholding solutions due to two problems.

First was the vice that came with the Pocket NC. It is serviceable, but provides very little clamping force if you want to hold something that is tall and skinny. For now, while it isn’t ideal, I’m making good progress with the wcubed vise.

Recalibrating the Pocket NC's X/Y home position

This summer I had to send my Pocket NC in for some service, when it came back, I immediately noticed that the X axis homing was very far off, something like 0.01 inches, as I was boring a hole in one side of a part, spinning it around the B axis, then boring a countersink in the other side. The two were very clearly not concentric. I suspect the homing mechanism shifted in transport or something, because the error was very consistent.

New compilation commands for moteus

To stay on top of bazel development, and to prepare for some future improvements, I’ve gone ahead and upgraded the moteus firmware build system, rules_mbed to use the new bazel “platforms” toolchain resolution mechanism.

Previously, rules_mbed used the “crosstool_top” bazel mechanism for toolchain configuration. This allowed a single package to contribute a set of C++ toolchains which would be selected based on CPU and compiler. One of the downsides from the rules_mbed perspective, is that it made it difficult to make a build that included both mbed targets and host targets (or anything else non-mbed). rules_mbed worked around this by including a functioning clang host toolchain within it.

New leg cable management

Now that the quad A1 has been running faster, it has started “running” through its ad-hoc cable management too. After replacing a harness for the nth time, I decided to actually design something rather than just keep re-building over and over again.

My current best effort uses semi-flexible nylon split conduit, captured in 3d printed forms at each joint. Inside that conduit is basically the same harness I had before, with the cables selected to be more robust to repetitive motion. The nylon conduit is only semi-flexible, so it enforces a relatively large minimum bending radius on the wires within, while still sticking to the black quad A1 color motif.

rules_wix - bazel MSI support

As part of some experimentation in native Windows tools for moteus, I’ve created a dirt simple rules_wix repository in github. It provides a minimal wrapper around the WiX Toolset for creating Window’s installers from within bazel. There’s nothing fancy there yet, but it can at least make an installer with a single executable in it!

Stable gait sequencing

In the last post, I described the newer gait engine which takes a desired command and produces a set of gait parameters. At that point, the gait engine needs to implement those gait parameters in a way that is stable with respect to disturbances and keeps the two legs properly out of phase with one another.

The gait variables that the gait selection procedure emits are as follows, each “leg” is actually a pair of legs.

Higher speed gait formulation

As hinted in my earlier video I’ve been working towards some higher speed gaits with the quad A1. To accomplish that, I had to restructure the gait sequencing logic to permit changing cycle times and allow flight phases.

For now, I’ve tentatively broken down the trot gait into 5 regimes, based on how fast the machine is moving:

  1. At the slowest speeds, the flight legs swing through a step in the configured maximum flight time. The interval between flight times is fixed at a configured maximum. Here the speed is determined by how far the flight legs move.
  2. Once the flight legs are moving through their maximum allowed distance, then the amount of time spent with both legs on the ground is reduced in order to increase speed.
  3. At the point when both legs are not on the ground at the same time, then there begins to be a flight phase. Increasing the length of the flight phase increases the speed.
  4. When the flight phase reaches a configured maximum, then the swing time is decreased until it reaches a configured minimum.
  5. When the swing time is at a configured minimum, the flight time is at a configured maximum, and the legs are moving through their maximum range, then the machine is moving at its maximum speed.

Depending upon the current commanded rotation rate and translation velocity, the distance available for the legs to travel through may change. This uses the same mechanism from the step selection technique to determine the maximum distance at each update cycle, then selects which of the above regimes is active based on the commanded speed.

Trotting with a flight phase

Here’s another short video only update, I’ve been experimenting with flight phases on the quad A1. With the gait formulation as I have it now, it isn’t terribly stable, but with some coaxing videos are possible:

Optimizing moteus FET drive strength

The moteus controller uses a DRV8323 smart driver IC to drive the power MOSFETs as well as provide various safety functions. One of the capabilities it has which has so far been unexplored in moteus is its ability to control the drive strength and dead time through software configuration.

In a switching power supply or switching motor inverter, MOSFETs are arranged in a half bridge configuration. Depending upon the type of converter, one or more half bridges are used (3 phase inverters like moteus use 3 of them). Each “half bridge” has two MOSFETs, one connected between positive power and the output terminal, and the other connected between the output terminal and ground.